Space Time Play – Computer Games, Architecture and Urbanism: The Next Level
October 2007 - in collaboration with raumtaktik
edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger
published by: Birkhäuser
graphic design, layout, typography: onlab Berlin, Nicolas Bourquin
Book, 496 pages, 17 x 24 cm, 268 color illustrations, softcover; english text, ISBN: 978-3-7643-8414-2
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Why should an architect care about computer games? And what can a game designer take from architecture? "Space Time Play" cover a wide range of gamespaces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of ludic space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them